Post by Twilight Prince on Jun 2, 2010 16:03:14 GMT -5
Quick Reference:
Zelda (13 HP)
SAP: 3 | DP: 2, 3, 4, 5
SA: Light Arrow (3 AP, LR, 3U) | Din's Fire (3 AP, LR, Can't be dodged) | Nayru's Love (10 DP (can't use other Defense in same turn), 1U) | Farore's Wind (2 AP, Move, 2U) | Heal (+2 HP, 2U) | Pray (+2 AP, 2 Turns, 2U) | Foresee (+3 DP, 2 turns, 2U) | Bind (Opponent can't Move or Dodge, 2 turns, 1U)
The Princess of Destiny has arrived, wielding her family's Royal Sword, along with her Light Bow and magical spells. (*sparkle* *sparkle* Ooooh...)
HP: 13
SAP: 2
Defenses: 2, 3, 4, 5
Special Abilities:
Light Arrow
Description: Zelda fires a powerful Light Arrow from her Light Bow.
Effect: Long-ranged, 3 attack points
Uses: 3
Din's Fire
Description: Zelda creates a magical ball of flame and hurls it at the opponent.
Effect: Long-ranged, 3 attack points, CANNOT BE DODGED
Uses: 2
Nayru's Love
Description: A giant, magical blue crystal surrounds Zelda.
Effect: 10 defense points (user cannot use another Defense on the same turn)
Uses: 2
Farore's Wind
Description: Zelda teleports to any other space, while also hitting the enemy.
Effect: Move to any space, 2 attack points
Uses: 2
Heal
Description: Zelda uses her powerful light magic to recover her health.
Effect: Recover 3 HP
Uses: 2
Pray
Description: Zelda sends a prayer to the gods, asking for strength.
Effect: Attack +2 for 2 turns
Uses: 2
Foresee
Description: Zelda uses her telepathy to predict the opponent's attack, and prepares herself.
Effect: Defense +3 for 2 turns
Uses: 2
Bind
Description: Zelda uses her magic to hold the enemy in place.
Effect: Opponent cannot Move or Dodge for 2 turns
Uses: 1
Character Analysis
Zelda is kind of similar to Link, in that she's pretty well-rounded, and has several methods of evening the odds, or possibly giving herself an advantage.
However, she's more on the Defensive side, with Nayru's Love and Foresee. Uh...I can't really think of anything else right now.
Zelda (13 HP)
SAP: 3 | DP: 2, 3, 4, 5
SA: Light Arrow (3 AP, LR, 3U) | Din's Fire (3 AP, LR, Can't be dodged) | Nayru's Love (10 DP (can't use other Defense in same turn), 1U) | Farore's Wind (2 AP, Move, 2U) | Heal (+2 HP, 2U) | Pray (+2 AP, 2 Turns, 2U) | Foresee (+3 DP, 2 turns, 2U) | Bind (Opponent can't Move or Dodge, 2 turns, 1U)
ZELDA
The Princess of Destiny has arrived, wielding her family's Royal Sword, along with her Light Bow and magical spells. (*sparkle* *sparkle* Ooooh...)
HP: 13
SAP: 2
Defenses: 2, 3, 4, 5
Special Abilities:
Light Arrow
Description: Zelda fires a powerful Light Arrow from her Light Bow.
Effect: Long-ranged, 3 attack points
Uses: 3
Din's Fire
Description: Zelda creates a magical ball of flame and hurls it at the opponent.
Effect: Long-ranged, 3 attack points, CANNOT BE DODGED
Uses: 2
Nayru's Love
Description: A giant, magical blue crystal surrounds Zelda.
Effect: 10 defense points (user cannot use another Defense on the same turn)
Uses: 2
Farore's Wind
Description: Zelda teleports to any other space, while also hitting the enemy.
Effect: Move to any space, 2 attack points
Uses: 2
Heal
Description: Zelda uses her powerful light magic to recover her health.
Effect: Recover 3 HP
Uses: 2
Pray
Description: Zelda sends a prayer to the gods, asking for strength.
Effect: Attack +2 for 2 turns
Uses: 2
Foresee
Description: Zelda uses her telepathy to predict the opponent's attack, and prepares herself.
Effect: Defense +3 for 2 turns
Uses: 2
Bind
Description: Zelda uses her magic to hold the enemy in place.
Effect: Opponent cannot Move or Dodge for 2 turns
Uses: 1
Character Analysis
Zelda is kind of similar to Link, in that she's pretty well-rounded, and has several methods of evening the odds, or possibly giving herself an advantage.
However, she's more on the Defensive side, with Nayru's Love and Foresee. Uh...I can't really think of anything else right now.