Post by Twilight Prince on Jun 10, 2010 0:44:43 GMT -5
Quick Reference:
Impa (15 HP)
SAP: 3 | DP: 3, 3, 3, 4
SA: Needle Storm (2 AP, 2H, LR, 2U) | Chain Whip (3 AP, Can't be Dodged, 2U) | Vanish (2 AP, 2H, Move, Stun, 1U) | Dagger Throw (4 AP, LR, 1U) | Blind (Opponent can't use SA next turn, 2U) | Lens of Truth (+2 AP, 2 Turns, 1U) | Mask of Truth (+2 DP, 2 Turns, 1U) | Quick Attack (3 AP, Can't be Defended against, User also can't Defend, 1U)
The last Sheikah uses her knowledge of her tribe's ancient fighting styles, along with several unique weapons, to overwhelm the enemy with a combination of speed and power. (Oooh, ancient-ness...)
HP: 15
SAP: 4
Defenses: 3, 3, 3, 4
Special Abilities:
Needle Storm
Description: Impa gathers up several sharp needles to hurl at the enemy. She can either throw two needles on the same turn, or throw 4 needles on the next turn.
Effect: 2 hits (if used on same turn)/4 hits (if saved until next turn), 2 attack points each, long-ranged
Uses: 2
Chain Whip
Description: Impa produces a long chain which she uses as a quick weapon that cannot be Dodged.
Effect: 3 attack points, Cannot be Dodged
Uses: 2
Vanish
Description: Throwing a Deku Nut, Impa disappears into thin air, then reappears on another space, hitting the opponent again.
Effect: 2 hits, 2 attack points each, Move to another space, Stun (opponent cannot Move or Dodge on next turn)
Uses: 1
Dagger Throw
Description: Impa expertly hurls the dagger she keeps hidden at the opponent.
Effect: 4 attack points, long-ranged
Uses: 1
Blind
Description: Impa uses an ancient Sheikah spell to surround her opponent with Shadow magic.
Effect: Opponent cannot use a Special Ability on their next turn
Uses: 2
Lens of Truth
Description: Impa uses the (also ancient) Sheikah artifact to see through her opponent, exposing their weakness.
Effect: Attack +2, 2 turns
Uses: 1
Mask of Truth
Description: Impa uses the (you guessed it) ancient Sheikah mask to read her opponent's mind, enabling her to prepare for their next attack.
Effect: Defense +2, 2 turns
Uses: 1
Quick Attack
Description: Using a secret Shadow Folk technique, Impa allows the opponent to attack her (luring them into a false sense of security), then strikes back so quickly that they are unable to defend.
Effect: 3 attack points, Cannot be defended against, User cannot use a Defense on the same turn
Uses: 1
Character Analysis:
I think Impa's a pretty well-rounded character. She's kind of similar to Link, but she also has some very unique tricks.
It was kind of hard to think of abilities for Impa that would fit for her character...if anyone has any ideas, please feel free to tell me.
Impa (15 HP)
SAP: 3 | DP: 3, 3, 3, 4
SA: Needle Storm (2 AP, 2H, LR, 2U) | Chain Whip (3 AP, Can't be Dodged, 2U) | Vanish (2 AP, 2H, Move, Stun, 1U) | Dagger Throw (4 AP, LR, 1U) | Blind (Opponent can't use SA next turn, 2U) | Lens of Truth (+2 AP, 2 Turns, 1U) | Mask of Truth (+2 DP, 2 Turns, 1U) | Quick Attack (3 AP, Can't be Defended against, User also can't Defend, 1U)
IMPA
The last Sheikah uses her knowledge of her tribe's ancient fighting styles, along with several unique weapons, to overwhelm the enemy with a combination of speed and power. (Oooh, ancient-ness...)
HP: 15
SAP: 4
Defenses: 3, 3, 3, 4
Special Abilities:
Needle Storm
Description: Impa gathers up several sharp needles to hurl at the enemy. She can either throw two needles on the same turn, or throw 4 needles on the next turn.
Effect: 2 hits (if used on same turn)/4 hits (if saved until next turn), 2 attack points each, long-ranged
Uses: 2
Chain Whip
Description: Impa produces a long chain which she uses as a quick weapon that cannot be Dodged.
Effect: 3 attack points, Cannot be Dodged
Uses: 2
Vanish
Description: Throwing a Deku Nut, Impa disappears into thin air, then reappears on another space, hitting the opponent again.
Effect: 2 hits, 2 attack points each, Move to another space, Stun (opponent cannot Move or Dodge on next turn)
Uses: 1
Dagger Throw
Description: Impa expertly hurls the dagger she keeps hidden at the opponent.
Effect: 4 attack points, long-ranged
Uses: 1
Blind
Description: Impa uses an ancient Sheikah spell to surround her opponent with Shadow magic.
Effect: Opponent cannot use a Special Ability on their next turn
Uses: 2
Lens of Truth
Description: Impa uses the (also ancient) Sheikah artifact to see through her opponent, exposing their weakness.
Effect: Attack +2, 2 turns
Uses: 1
Mask of Truth
Description: Impa uses the (you guessed it) ancient Sheikah mask to read her opponent's mind, enabling her to prepare for their next attack.
Effect: Defense +2, 2 turns
Uses: 1
Quick Attack
Description: Using a secret Shadow Folk technique, Impa allows the opponent to attack her (luring them into a false sense of security), then strikes back so quickly that they are unable to defend.
Effect: 3 attack points, Cannot be defended against, User cannot use a Defense on the same turn
Uses: 1
Character Analysis:
I think Impa's a pretty well-rounded character. She's kind of similar to Link, but she also has some very unique tricks.
It was kind of hard to think of abilities for Impa that would fit for her character...if anyone has any ideas, please feel free to tell me.