Post by Twilight Prince on May 25, 2010 15:45:55 GMT -5
Welcome to...
THE NEW ZELDA BATTLE GAME!!!
If you haven't played or seen the OLD Zelda Battle Game (the board above this one), that's okay. Really.
If you have, the main difference between them is that this one has a much smaller map that functions differently than the ones in the first game. They were just too time-consuming and kind of confusing in the first game. It took away some of the fun, I think.
And, you don't have to use the map or the moving aspect of the game at all! It's purely optional. (Note: I sometimes refer to including the moving aspect as "Using Moving")
So, THIS is pretty much just a turn-based battle game...WITH ZELDA CHARACTERS!!!
Now, just to let you know, I'm not very good at describing it without making it sound confusing. I'm really sorry about that. It's really not as hard as I make it seem.
This is the important stuff:
1. Rules
2. How It Works
-Actions
3. Standard Attack
4. Defending
5. Special Abilities
6. Using Items
7. Moving (OPTIONAL!!!)
-How to Move
-Back Space Rules
-Side Space Rules
8. Dodging
9. Using Two Characters
10. Possible Gameplay Changes (Not necessary to look at unless you want to change something!)
11. Setting Up A Battle
I know that looks overwhelming, but a lot of it can be skipped over, especially if you read the rules of the first Zelda Battle Game.
1. Rules
1. Regular forum rules apply (no spamming, double-posting, offensive language, etc.)
2. Be honest. Especially when using Special Abilities. Be sure to post their effects.
3. Have FUN.
Uh...those are really the only rules. I know I don't really have to tell them to anyone here, I know everyone knows to be good and honest, and to have fun.
But I would like to expand a bit on Rule 3. Rather than simply posting “Link attacks” or “Zelda uses Nayru's Love,” try to be more descriptive. Add emotion! FEELING! Like so:
Mustering up his abundant courage, Link grips the Master Sword tightly, and, with a deafening war cry, lunges forward, thrusting the sword with all his might.
Of course, you don't have to be THAT descriptive. Whatever you want. Whatever makes it more fun.
2. How It Works
The battles are ALWAYS one-on-one. I mean, I guess there could be two members on a team, but you'd have to wait for both members to post.
It's much easier to just have one player versus another. However, you CAN have two characters (I'll get to that later).
Anyway, it's pretty simple: one person posts, saying whatever their character does, then the other person posts, saying whatever their character does.
So you're probably wondering: What CAN you do?
Actions
On your turn, you have these options: Move, Attack, Defend, Special Ability, Dodge, and Use Item. You can perform one action per turn. However, Defending, Dodging, and in some cases, Using Items, don't count as actions. So it's really just Moving, Attacking and Special Abilities.
I shall explain each option in more detail. However, if you already know about Attacking, Defending, and using Special Abilities from the OLD Zelda Battle Game, then you can skip those sections.
3. Standard Attack
There are different types of attacks, but we'll start with the Standard Attack. Don't let the word "Standard" scare you, it's just a regular attack.
Just like in regular turn-based RPGs, you simply perform an Attack. Nothing special, just simple damage. SPECIAL attacks are a bit more complicated.
Every character has a different Standard Attack Power, or SAP for short.
Powerful characters like Ganondorf have strong Standard Attacks.
Pretty simple. There's no limit to how many Standard Attacks you can do, unlike Special Moves. Just like in a regular turn-based RPG, such as Final Fantasy. Of course, by "no limit", I don't mean that you can use more than one Standard Attack in one turn. Attacking counts as an action, so once you do it, your turn is over. So, if you want to Move or Defend, do that first.
The only requirement for using a Standard Attack, if you're including the Moving aspect of the game, is that you must be right in front of the enemy. This is explained more in the "Moving" section.
Now, on to Defending! This is a bit more complicated.
4. Defending
Remember, Defending does NOT count as an action. So, you can Defend, then do something else (Move, Attack, use a Special Ability or Item...I wouldn't Dodge, though, because that avoids an attack, rather than block it, so you wouldn't need to do both in one turn).
Rather than have one defense power, every character has four defenses. However, each can only be used once.
Think of them as individual shields, some of which are stronger than others. When you're going to be attacked, you use one of the shields. But the shield breaks after the attack, so you can't use it again (in that battle).
For instance, Link's Defenses are 3, 3, 4, and 4. , Let's say Ganondorf attacks him, with his standard attack power of 4. Link uses one of his "4" defenses to block the attack. Now he has his 3, 3, and 4 defenses left.
So, of course, you'd want to use the defense that would block the entire attack. Link wouldn't have used one of his "3" defenses. Likewise, if the character was Zelda, who has a "5" defense, she wouldn't have used it against a "4" attack, because that extra defense point would have gone to waste.
So, think carefully before you defend! ;D And remember to be wise in your....using....of them. You might want to save some, in case you're hit with a really powerful attack.
Some Special Abilities are attacks that hit multiple times. Each time should be thought of as a separate attack, each requiring a separate Defense. You can use as many of your Defenses as you want, but only one Defense can be used for each attack.
If you have ANY questions at all, please feel free to ask me.
5. Special Abilities
Now we get to the really juicy stuff. What truly makes each character unique are their Special Abilities.
Think of them as Magic in...pretty much every RPG, such as, once again, Final Fantasy. (Rather than actual Special Abilities in those games; these are different.)
Only, instead of having a big pool of MP which you expend to use spells, in The New Zelda Battle Game (and the old one), each Special Ability has its own number of uses.
Link's Spin Attack, for example, has 2 uses. It's more powerful than his Standard Attack and has greater range. (Range is important. I'll discuss it in the "Moving" section.)
Once he's used it 2 times, he can't use it anymore (in that battle). So, be....frugal!
Some Special Abilities can boost a character's Standard Attack for a certain number of turns. Just add to your SAP however many points the Special Ability says.
Some Special Abilities are simply more powerful Attacks. Some are more powerful Defenses.
Some are mainly for range. And some allow you to move.
It's really better to consult each character's list of Special Abilities, where they're explained in greater detail.
6. Using Items
Very simple. First of all, after a battle, whether you win or lose, you get money (Rupees, of course!).
If you lose, you get 5 Rupees. If you win, you get 10.
You can use your money to buy Items (listed in the "Items" topic on this board), such as Restorative Items, Weapons, and even new Abilities.
Whether using the item counts as an action or not depends on what it is. The description for each item will say so.
7. Moving
REMEMBER, IT IS NOT ABSOLUTELY NECESSARY. If you feel like it makes the game less fun, feel free to take it out. Just remember that if you join a battle, or are challenged, the one who initiated it may want to include this aspect of the game.
Think about regular turn-based battles in RPGs: The characters don't move, they simply stand there and trade attacks (and other things).
However, there is the option of moving to the Back Row (or Front Row, if they're in the back). If you know about that, you have a very good idea of how "Moving" in this game works.
If you looked at the old Zelda Battle Game, you may have seen that it uses maps, made up of many squares that you can move around on.
This game sort of has that. However, the map is very, very, very small. In fact, I wouldn't consider it a map at all.
Here's how it looks:
[_]
[1][_]
[2][_]
[_]
The "[_]"s are spaces.
The number 1 represents Player 1 (the one who initiates the battle). The number 2 is Player 2.
Yes, there's not much room! But there's even less room that it looks.
Player 1 can only move right or up. Player 2 can only move right or down.
It might be better to think of it like this. Let's say you're player 1. This is your "map":
[_]
[1][_]
You only have two spaces to move to. The space "above" is referred to as the "Back Space", while the space to the right is the "Side Space". The space you start on is the "Front Space".
It's important that you know the terminology. Think of other turn-based battles in RPGs: Often, one of your options is to move to the back row. Think of the "Back Space" as your back row.
If you're player 2, this is your "map":
[2][_]
[_]
It's just mirrored from player 1's "map". The space "below" is the Back Space, and, again, the space to the right is the Side Space. (And of course, the space you start on is the Front Space.)
The reason I "split" player 1's map and player 2's map is because you can't cross over onto the other player's map. Remember that!
Before I get more into the Side and Back Spaces, I should first explain how to actually move. It's really quite simple.
How to Move
(This is exactly the same as the old Zelda Battle Game, so if you remember how to move from that game, you can skip this part)
1. Replace the underline ("_") symbol in the space that you want to move to with your player number.
2. Replace your first player number (on the space you moved FROM) with an underline.
Here's how it would look:
[1][_]
Player 1 wants to move to the other "[_]" space.
First, remove the underline, so that it would look like this:
[1][]
Then, replace it with the 1:
[1][1]
Then, remove the first one, on the space you started on:
[][1]
Then, replace THAT with an underline:
[_][1]
Ta-daa! That's moving. I know I made it seem much more complicated than it actually is. I'm really sorry about that.
Oh, and this is important: You can only move one space per turn. Not that that's a real limitation or anything, considering there are only 3 possible spaces for you to occupy.
Now back to Back Spaces and Side Spaces!
Since you can only move 1 space per turn, if you move at all you'll be going to either the Side or Back Space.
That is, unless you're already at one of them, in which case you can go back to the Front Space.
You can move to any space from any other space. Front to Back, Front to Side, Side to Back, Back to Front, etc.
Back Space Rules
Remember what I said about moving to the Back Row in some turn-based battles in RPGs? In those games, when a character does that, the effect is that they take less damage in the Back Row. But they do less damage from there, as well.
It works that way in this game, too. Only the Back Row is the Back Space. Moving to the Back Space increases your Defense, AND decreases your Attack (whether it's a Standard Attack or Special Ability), both by 1 point.
Now, it's important to know that it's the responsibility of whoever moves to make sure they get their higher defense, rather than the other player having to remember to lower their attack.
And they should also remember to lower their attack, rather than the other player remembering to take less damage.
What if both players are on their Back Spaces? They can still attack each other. Except now, both of them have +1 Defense and -1 Attack. So the battle will take longer.
If you don't like this rule, and the other player is all right with it, you can change it. (See the “Possible Gameplay Changes” section)
However, there are long-ranged Special Abilities. These ignore the +1 Defense point, AND the -1 Attack point, both for the one being attacked AND the one doing the attacking. Please be sure to specify when you use a long-ranged ability!
Side Space Rules
Very simple: the opposite of the Back Space Rules.
So, you get a +1 Attack and a -1 Defense. Remember that the one on the Side Space is the one who must apply the rules!
However, the other player can cancel out your advantage (and weakness) by moving (or Dodging) to the side space.
Like so:
[_]
[_][1]
[_][2]
[_]
Since they're both on their Side Spaces, there's no change in Attack or Defense.
To keep things simple, the rules for long-ranged attacks to or from the Side Space are the same as they were for the Back Space. So, the damage is the same, with no change in Attack.
That's pretty much it! Remember that Moving DOES count as an action, so you can't Move, then Attack or use a Special Ability or Item. And remember (again) that you should Defend BEFORE moving (if you're going to Defend).
8. Dodging
Dodging is sort of like moving, in that...you move. IF you're even including the Moving aspect of the game, that is.
If not, it's very simple: Dodging enables you to completely avoid an attack. Sort of like a super Defense.
Since it works like a Defense, it doesn't count as an action. It's like Moving, then still being able to perform other actions (including actual Moving).
You have 3 Dodges: Sidestep, Roll, and Backflip. Sound familiar? Each can only be used once.
How do they differ? Not at all, if you aren't using Moving. Well, that's not exactly true. Some Special Abilities require the use of Dodges. One example is the Hero's Shade's Back Slice ability, which requires the Sidestep and Roll dodges. So, you have to use both of them in one turn.
If you ARE using Moving, then each Dodge moves you in a different direction. The Sidestep moves you sideways (to the Side Space, or to the Front Space if you're already on the Side Space), the Roll moves you forward (has to be used from the Back Space, so it always puts you on the Front Space), and the Backflip moves you backwards (always to the Back Space. You can use it from either of the other two spaces.)
9. Using Two Characters
It's pretty much exactly as you'd expect. Just controlling two characters at once.
So, they each get their own action, on the same turn (you say what they do in one post).
All Characters have special Team Abilities that they can use when paired up with another character. Link and Zelda have one, for example. You can find out what each character's Team Abilities are on their Character Profile (in the "Character Profiles" sub-board)
(NOTE: I'm still working on this part, so please don't use two characters yet. Thank you.)
10. Possible Gameplay Changes:
I feel like this is an important section, because I want you to have fun with this game. And if having fun means modifying or even completely removing any of the rules I've laid out, that's perfectly okay.
Note that that does NOT apply to the "Rules" at the very beginning. In other words, you DO have to be nice and honest. And have fun. Not that I need to tell you that.
Since I can't think of every possible modification to the game, I've posted a few below that might help you if there's something in the game that you don't like:
-Not posting the Map (since you can just say "I'm on the Back Space" or something)
-Not using the Map at all (and therefore, no moving)
-Modifying the Map in any way you see fit (Adding spaces, removing them, etc.)
-Not applying the Attack and Defense point changes for the Back and Side Spaces
-Changing the number of Attack and Defense point changes for the Back and Side Spaces
-Changing the starting points of the players (rather than right in front of each other)
The only things I ask that you not change is the Rupee rewards at the end, or the 1 and 2 for the players.
11. Setting Up A Battle
All you have to do is start a New Topic (not in any of the sub-boards. If you accidentally do, and you're a Staff Member, you can move it. If not, you can ask a Staff Member to move it to the main board).
As for what to title it, it's really your choice. One possibility is, "(Your Username) vs. (Opponent's Username)". You can add in the names of whichever characters you're playing as.
But, what if you don't have an opponent in mind, and want to start an "Open Battle", which is where anyone can join, and whoever joins first becomes your opponent.
On the first post, be sure to say which character you're playing as, of course! If you like, feel free to add their Character Info from their page in the "Character Profiles" sub-board. This is a paragraph on each characters page that shows their stats, including their Special Abilities (with just the affects) and how many of each you can use.
If there are any changes you've made, be sure to post them, too!
The only other thing is, if you have any Items, be sure to post that.
That's it! Have fun!
Whew, that was exhausting...once again, if you have ANY questions at all, feel free to post them here, or else PM me. Thank you so much for reading this! I really, really, really, really hope this is going to be fun for you.
THE NEW ZELDA BATTLE GAME!!!
If you haven't played or seen the OLD Zelda Battle Game (the board above this one), that's okay. Really.
If you have, the main difference between them is that this one has a much smaller map that functions differently than the ones in the first game. They were just too time-consuming and kind of confusing in the first game. It took away some of the fun, I think.
And, you don't have to use the map or the moving aspect of the game at all! It's purely optional. (Note: I sometimes refer to including the moving aspect as "Using Moving")
So, THIS is pretty much just a turn-based battle game...WITH ZELDA CHARACTERS!!!
Now, just to let you know, I'm not very good at describing it without making it sound confusing. I'm really sorry about that. It's really not as hard as I make it seem.
This is the important stuff:
1. Rules
2. How It Works
-Actions
3. Standard Attack
4. Defending
5. Special Abilities
6. Using Items
7. Moving (OPTIONAL!!!)
-How to Move
-Back Space Rules
-Side Space Rules
8. Dodging
9. Using Two Characters
10. Possible Gameplay Changes (Not necessary to look at unless you want to change something!)
11. Setting Up A Battle
I know that looks overwhelming, but a lot of it can be skipped over, especially if you read the rules of the first Zelda Battle Game.
1. Rules
1. Regular forum rules apply (no spamming, double-posting, offensive language, etc.)
2. Be honest. Especially when using Special Abilities. Be sure to post their effects.
3. Have FUN.
Uh...those are really the only rules. I know I don't really have to tell them to anyone here, I know everyone knows to be good and honest, and to have fun.
But I would like to expand a bit on Rule 3. Rather than simply posting “Link attacks” or “Zelda uses Nayru's Love,” try to be more descriptive. Add emotion! FEELING! Like so:
Mustering up his abundant courage, Link grips the Master Sword tightly, and, with a deafening war cry, lunges forward, thrusting the sword with all his might.
Of course, you don't have to be THAT descriptive. Whatever you want. Whatever makes it more fun.
2. How It Works
The battles are ALWAYS one-on-one. I mean, I guess there could be two members on a team, but you'd have to wait for both members to post.
It's much easier to just have one player versus another. However, you CAN have two characters (I'll get to that later).
Anyway, it's pretty simple: one person posts, saying whatever their character does, then the other person posts, saying whatever their character does.
So you're probably wondering: What CAN you do?
Actions
On your turn, you have these options: Move, Attack, Defend, Special Ability, Dodge, and Use Item. You can perform one action per turn. However, Defending, Dodging, and in some cases, Using Items, don't count as actions. So it's really just Moving, Attacking and Special Abilities.
I shall explain each option in more detail. However, if you already know about Attacking, Defending, and using Special Abilities from the OLD Zelda Battle Game, then you can skip those sections.
3. Standard Attack
There are different types of attacks, but we'll start with the Standard Attack. Don't let the word "Standard" scare you, it's just a regular attack.
Just like in regular turn-based RPGs, you simply perform an Attack. Nothing special, just simple damage. SPECIAL attacks are a bit more complicated.
Every character has a different Standard Attack Power, or SAP for short.
Powerful characters like Ganondorf have strong Standard Attacks.
Pretty simple. There's no limit to how many Standard Attacks you can do, unlike Special Moves. Just like in a regular turn-based RPG, such as Final Fantasy. Of course, by "no limit", I don't mean that you can use more than one Standard Attack in one turn. Attacking counts as an action, so once you do it, your turn is over. So, if you want to Move or Defend, do that first.
The only requirement for using a Standard Attack, if you're including the Moving aspect of the game, is that you must be right in front of the enemy. This is explained more in the "Moving" section.
Now, on to Defending! This is a bit more complicated.
4. Defending
Remember, Defending does NOT count as an action. So, you can Defend, then do something else (Move, Attack, use a Special Ability or Item...I wouldn't Dodge, though, because that avoids an attack, rather than block it, so you wouldn't need to do both in one turn).
Rather than have one defense power, every character has four defenses. However, each can only be used once.
Think of them as individual shields, some of which are stronger than others. When you're going to be attacked, you use one of the shields. But the shield breaks after the attack, so you can't use it again (in that battle).
For instance, Link's Defenses are 3, 3, 4, and 4. , Let's say Ganondorf attacks him, with his standard attack power of 4. Link uses one of his "4" defenses to block the attack. Now he has his 3, 3, and 4 defenses left.
So, of course, you'd want to use the defense that would block the entire attack. Link wouldn't have used one of his "3" defenses. Likewise, if the character was Zelda, who has a "5" defense, she wouldn't have used it against a "4" attack, because that extra defense point would have gone to waste.
So, think carefully before you defend! ;D And remember to be wise in your....using....of them. You might want to save some, in case you're hit with a really powerful attack.
Some Special Abilities are attacks that hit multiple times. Each time should be thought of as a separate attack, each requiring a separate Defense. You can use as many of your Defenses as you want, but only one Defense can be used for each attack.
If you have ANY questions at all, please feel free to ask me.
5. Special Abilities
Now we get to the really juicy stuff. What truly makes each character unique are their Special Abilities.
Think of them as Magic in...pretty much every RPG, such as, once again, Final Fantasy. (Rather than actual Special Abilities in those games; these are different.)
Only, instead of having a big pool of MP which you expend to use spells, in The New Zelda Battle Game (and the old one), each Special Ability has its own number of uses.
Link's Spin Attack, for example, has 2 uses. It's more powerful than his Standard Attack and has greater range. (Range is important. I'll discuss it in the "Moving" section.)
Once he's used it 2 times, he can't use it anymore (in that battle). So, be....frugal!
Some Special Abilities can boost a character's Standard Attack for a certain number of turns. Just add to your SAP however many points the Special Ability says.
Some Special Abilities are simply more powerful Attacks. Some are more powerful Defenses.
Some are mainly for range. And some allow you to move.
It's really better to consult each character's list of Special Abilities, where they're explained in greater detail.
6. Using Items
Very simple. First of all, after a battle, whether you win or lose, you get money (Rupees, of course!).
If you lose, you get 5 Rupees. If you win, you get 10.
You can use your money to buy Items (listed in the "Items" topic on this board), such as Restorative Items, Weapons, and even new Abilities.
Whether using the item counts as an action or not depends on what it is. The description for each item will say so.
7. Moving
REMEMBER, IT IS NOT ABSOLUTELY NECESSARY. If you feel like it makes the game less fun, feel free to take it out. Just remember that if you join a battle, or are challenged, the one who initiated it may want to include this aspect of the game.
Think about regular turn-based battles in RPGs: The characters don't move, they simply stand there and trade attacks (and other things).
However, there is the option of moving to the Back Row (or Front Row, if they're in the back). If you know about that, you have a very good idea of how "Moving" in this game works.
If you looked at the old Zelda Battle Game, you may have seen that it uses maps, made up of many squares that you can move around on.
This game sort of has that. However, the map is very, very, very small. In fact, I wouldn't consider it a map at all.
Here's how it looks:
[_]
[1][_]
[2][_]
[_]
The "[_]"s are spaces.
The number 1 represents Player 1 (the one who initiates the battle). The number 2 is Player 2.
Yes, there's not much room! But there's even less room that it looks.
Player 1 can only move right or up. Player 2 can only move right or down.
It might be better to think of it like this. Let's say you're player 1. This is your "map":
[_]
[1][_]
You only have two spaces to move to. The space "above" is referred to as the "Back Space", while the space to the right is the "Side Space". The space you start on is the "Front Space".
It's important that you know the terminology. Think of other turn-based battles in RPGs: Often, one of your options is to move to the back row. Think of the "Back Space" as your back row.
If you're player 2, this is your "map":
[2][_]
[_]
It's just mirrored from player 1's "map". The space "below" is the Back Space, and, again, the space to the right is the Side Space. (And of course, the space you start on is the Front Space.)
The reason I "split" player 1's map and player 2's map is because you can't cross over onto the other player's map. Remember that!
Before I get more into the Side and Back Spaces, I should first explain how to actually move. It's really quite simple.
How to Move
(This is exactly the same as the old Zelda Battle Game, so if you remember how to move from that game, you can skip this part)
1. Replace the underline ("_") symbol in the space that you want to move to with your player number.
2. Replace your first player number (on the space you moved FROM) with an underline.
Here's how it would look:
[1][_]
Player 1 wants to move to the other "[_]" space.
First, remove the underline, so that it would look like this:
[1][]
Then, replace it with the 1:
[1][1]
Then, remove the first one, on the space you started on:
[][1]
Then, replace THAT with an underline:
[_][1]
Ta-daa! That's moving. I know I made it seem much more complicated than it actually is. I'm really sorry about that.
Oh, and this is important: You can only move one space per turn. Not that that's a real limitation or anything, considering there are only 3 possible spaces for you to occupy.
Now back to Back Spaces and Side Spaces!
Since you can only move 1 space per turn, if you move at all you'll be going to either the Side or Back Space.
That is, unless you're already at one of them, in which case you can go back to the Front Space.
You can move to any space from any other space. Front to Back, Front to Side, Side to Back, Back to Front, etc.
Back Space Rules
Remember what I said about moving to the Back Row in some turn-based battles in RPGs? In those games, when a character does that, the effect is that they take less damage in the Back Row. But they do less damage from there, as well.
It works that way in this game, too. Only the Back Row is the Back Space. Moving to the Back Space increases your Defense, AND decreases your Attack (whether it's a Standard Attack or Special Ability), both by 1 point.
Now, it's important to know that it's the responsibility of whoever moves to make sure they get their higher defense, rather than the other player having to remember to lower their attack.
And they should also remember to lower their attack, rather than the other player remembering to take less damage.
What if both players are on their Back Spaces? They can still attack each other. Except now, both of them have +1 Defense and -1 Attack. So the battle will take longer.
If you don't like this rule, and the other player is all right with it, you can change it. (See the “Possible Gameplay Changes” section)
However, there are long-ranged Special Abilities. These ignore the +1 Defense point, AND the -1 Attack point, both for the one being attacked AND the one doing the attacking. Please be sure to specify when you use a long-ranged ability!
Side Space Rules
Very simple: the opposite of the Back Space Rules.
So, you get a +1 Attack and a -1 Defense. Remember that the one on the Side Space is the one who must apply the rules!
However, the other player can cancel out your advantage (and weakness) by moving (or Dodging) to the side space.
Like so:
[_]
[_][1]
[_][2]
[_]
Since they're both on their Side Spaces, there's no change in Attack or Defense.
To keep things simple, the rules for long-ranged attacks to or from the Side Space are the same as they were for the Back Space. So, the damage is the same, with no change in Attack.
That's pretty much it! Remember that Moving DOES count as an action, so you can't Move, then Attack or use a Special Ability or Item. And remember (again) that you should Defend BEFORE moving (if you're going to Defend).
8. Dodging
Dodging is sort of like moving, in that...you move. IF you're even including the Moving aspect of the game, that is.
If not, it's very simple: Dodging enables you to completely avoid an attack. Sort of like a super Defense.
Since it works like a Defense, it doesn't count as an action. It's like Moving, then still being able to perform other actions (including actual Moving).
You have 3 Dodges: Sidestep, Roll, and Backflip. Sound familiar? Each can only be used once.
How do they differ? Not at all, if you aren't using Moving. Well, that's not exactly true. Some Special Abilities require the use of Dodges. One example is the Hero's Shade's Back Slice ability, which requires the Sidestep and Roll dodges. So, you have to use both of them in one turn.
If you ARE using Moving, then each Dodge moves you in a different direction. The Sidestep moves you sideways (to the Side Space, or to the Front Space if you're already on the Side Space), the Roll moves you forward (has to be used from the Back Space, so it always puts you on the Front Space), and the Backflip moves you backwards (always to the Back Space. You can use it from either of the other two spaces.)
9. Using Two Characters
It's pretty much exactly as you'd expect. Just controlling two characters at once.
So, they each get their own action, on the same turn (you say what they do in one post).
All Characters have special Team Abilities that they can use when paired up with another character. Link and Zelda have one, for example. You can find out what each character's Team Abilities are on their Character Profile (in the "Character Profiles" sub-board)
(NOTE: I'm still working on this part, so please don't use two characters yet. Thank you.)
10. Possible Gameplay Changes:
I feel like this is an important section, because I want you to have fun with this game. And if having fun means modifying or even completely removing any of the rules I've laid out, that's perfectly okay.
Note that that does NOT apply to the "Rules" at the very beginning. In other words, you DO have to be nice and honest. And have fun. Not that I need to tell you that.
Since I can't think of every possible modification to the game, I've posted a few below that might help you if there's something in the game that you don't like:
-Not posting the Map (since you can just say "I'm on the Back Space" or something)
-Not using the Map at all (and therefore, no moving)
-Modifying the Map in any way you see fit (Adding spaces, removing them, etc.)
-Not applying the Attack and Defense point changes for the Back and Side Spaces
-Changing the number of Attack and Defense point changes for the Back and Side Spaces
-Changing the starting points of the players (rather than right in front of each other)
The only things I ask that you not change is the Rupee rewards at the end, or the 1 and 2 for the players.
11. Setting Up A Battle
All you have to do is start a New Topic (not in any of the sub-boards. If you accidentally do, and you're a Staff Member, you can move it. If not, you can ask a Staff Member to move it to the main board).
As for what to title it, it's really your choice. One possibility is, "(Your Username) vs. (Opponent's Username)". You can add in the names of whichever characters you're playing as.
But, what if you don't have an opponent in mind, and want to start an "Open Battle", which is where anyone can join, and whoever joins first becomes your opponent.
On the first post, be sure to say which character you're playing as, of course! If you like, feel free to add their Character Info from their page in the "Character Profiles" sub-board. This is a paragraph on each characters page that shows their stats, including their Special Abilities (with just the affects) and how many of each you can use.
If there are any changes you've made, be sure to post them, too!
The only other thing is, if you have any Items, be sure to post that.
That's it! Have fun!
Whew, that was exhausting...once again, if you have ANY questions at all, feel free to post them here, or else PM me. Thank you so much for reading this! I really, really, really, really hope this is going to be fun for you.